Ngokungalindelekile, izihlalo zemidlalo ziqhumile.Ukuthengiswa kwesigaba sonke kudlule u-200%.Ngaphezu kwalokho, i-Anji, idolobha elincane lapho kukhiqizwa khona izihlalo zemidlalo, ikhiphe izihlalo zemidlalo phesheya kwezilwandle phakathi nonyaka.Ngenxa yekhwalithi yabo eqinile, bathandwa kakhulu ngabathengi bangaphandle.
Thina, uNova, sithathwa njengabayi-10 abahamba phambili embonini yabakhiqizi bezihlalo zemidlalo.
Abanye odokotela baveze ukuthi izinga lamanje lokungena kwezihlalo zemidlalo liphansi kakhulu, njengoba kunabadlali abayizigidi ezingama-500 ezweni lonke, wonke umuntu ufuna isihlalo sokudlala.
Amandla okusebenzisa aleli qembu lentsha ye-e-sports anamandla kakhulu, empeleni asekela amakhulu ezigidigidi zamathrekhi amasha!
I-E-sports iyashisa, futhi isihlalo se-e-sports sinomoya ophansi
Ngomhla ziyisi-7 kuNovemba, iqembu le-e-sports laseShayina i-EDG liwine i-League of Legends S11 Global Finals.Ngemuva kokubukwa kwebhiliyoni elingu-1, intuthuko enkulu yayo yonke imboni yezemidlalo ye-e.
Kusukela ngo-2003, lapho i-State General Administration of Sports ibala e-sports njengomcimbi wezemidlalo osemthethweni wama-99, ezemidlalo zase-China zenze intuthuko ende nehlukumezayo.
Kuze kube ngu-2018, eMidlalweni yase-Asia e-Jakarta, e-sports yayifakwe ohlwini lwezinto zokusebenza okokuqala, iqembu lesizwe laseShayina lawina imiqhudelwano emibili, futhi e-sports yayingekho ngokuphelele embuthanweni futhi yaba isihloko sengxoxo evamile. umphakathi.
Imininingwane ikhombisa ukuthi kusukela ngo-2020, imakethe yasekhaya ye-e-sports igcine ukukhula ngokushesha.Izinga lokukhula kwemakethe yemidlalo ye-e-sports iyodwa selifinyelele ku-36.8%, kanti izinga lokukhula kwayo yonke imakethe ye-e-sports ecological lifinyelele ku-45.2%.Izinga labasebenzisi be-e-sports kuyo yonke imboni selifinyelele ezigidini ezingama-500.
I-e-sports eshisa kakhulu isenza singakwazi ukuziba amandla okuthuthuka ngemuva kwayo.
Ngokwezibalo, usayizi wemakethe jikelele we-e-sports yaseChina ngo-2020 uzosondela kuma-yuan ayizigidi eziyizinkulungwane eziyi-150.Futhi sekudale ukuthuthukiswa kwezimboni eziningi ezansi nomfula.Njengamahhotela e-ezemidlalo, izihlalo ze-e-sports, i-e-sports peripheral equipment, izindawo ze-e-sports.
Ngisho ne-IKEA yethule isisombululo segumbi le-e-sports eliphelele ukuze lingene esikhundleni segumbi lokufunda lendabuko.
Lolu bhubhane, oluthathwa njengesihlava, luphinde lwaletha inguquko ebingalindelekile ekuthuthukisweni kwemboni yezemidlalo ye-e-sports.
Inqunyelwe ukuhlukaniswa kwendawo ebonakalayo, abantu abaningi bachitha isikhathi esiningi ekhaya futhi bachitha isikhathi esiningi behlezi isikhathi eside.Ngokwemvelo, ukudlala imidlalo nokubuka imidlalo ebukhoma sekuphenduke ukuzijabulisa okubalulekile nokuzilibazisa.
Izibalo zibonisa ukuthi phakathi kwabasebenzisi be-e-sports base-China ngo-2021, ingxenye yabasebenzisi be-e-sports abadlala amahora angu-11-20 ngeviki ngokwesilinganiso iphezulu kakhulu, ifinyelela ku-34.5%.Mayelana nokubuka imicimbi ye-e-sports, u-64.7% wabasebenzisi be-e-sports babuka ngokwesilinganiso njalo ngenyanga Ngaphezu kwamahora angu-10.
Isikhathi eside kangaka somdlalo sinikeze isidingo esikhulu sokuthuthukiswa kwabakhiqizi bezitulo zokudlala ezansi nomfula.
Kodwa-ke, izihlalo zemidlalo ekuqaleni bezihlonyiselwe abadlali abangochwepheshe bemidlalo nabadlali abaqinile.Lokhu kungabanikeza isipiliyoni sokudlala esinethezekile nesizinzile, kuyilapho kunciphisa ukukhathala futhi kuthuthukisa ukusebenza kwegeyimu.Abadlali abajwayelekile abayithengi.
Kodwa ngokuboniswa kwemicimbi yemidlalo eyahlukene namahange egeyimu, kanye nokuthuthukiswa kwemboni yezitulo zokudlala, abadlali abavamile sebeqalile ukukhulisa izihlalo zemidlalo yotshani ezinhliziyweni zabo.Isidingo sayo yonke imboni yezitulo zokudlala singashiwo ukuthi siya ngokuya siba banzi
Amanzi agelezayo akhuphuka njalo, futhi izimboni ezingezansi zingachuma.
Kusukela kulo mbono, ukuthandwa kwezihlalo ze-e-sports akukwazi ukuhlukaniswa nokuthandwa kwe-e-sports, kungasaphathwa ukukhushulwa kwalolu bhubhane.
Umsebenzisi mncane kakhulu futhi isihlalo sokudlala singumuntu ngamunye
Ngaphezu kokwanda kwabantu abadlala imidlalo, abantu abadlala imidlalo nabo basebancane kakhulu, okuletha namathuba okuthuthukiswa kwezihlalo ze-e-sports.
Ngokwezibalo ze- "China E-sports Industry Research Report 2021" ekhishwe yi-iResearch, u-68.3% wabasebenzisi bezemidlalo baseShayina bangabesilisa, kanti isizukulwane se-post-95 Z sibala ngaphezu kwesigamu sabantu, okusho ukuthi Imboni ye-e-sports inamandla kakhulu, futhi izitayela zokusebenzisa zabasebenzisi nazo zihlukahluka kakhulu.
Ngemuva kwalokho imboni ye-e-sports enamadoda njengemakethe enkulu yabathengi izokhuphuka ngokwemvelo ngaleli gagasi lokusetshenziswa kwabesilisa.
Kuze kube manje, abathengisi bezitulo ze-e-sports bethule imikhiqizo eminingi yomuntu siqu ukuhlangabezana nezidingo zabathengi zabantu abasha esikhathini se-Z.
Izihlalo ezijwayelekile ze-e-sports zisekelwe kakhulu ezihlalweni zamabhakede ezimotweni ezinkulu nezokugijima, ezinesikhumba esimibalabala namaphedi amagwebu aminyene, nokusekelwa kwendololwane okuhambisanayo, ukuze abathengi babukeke benethezekile futhi bahlale phansi.Ukhululekile.
Futhi uma ufuna okuthile okupholile, ungakwazi futhi ukwengeza izibani ze-RGB, usekele ukuhlelwa kokunyakaza kwangokwezifiso, ukuze isitulo sakho segeyimu sikhanye kusuka ngaphandle kuya ngaphakathi, futhi ungakwazi ukwenza ngokwezifiso zakho ezothando.
Isikhathi sokuthumela: Aug-05-2021